Friday, 27 June 2014

Introduction to storyboarding

Shot Types and their Uses


The storyboard artist needs to be able to convey the message set out in the script. He asks himself 'what is the BUSINESS of this scene?'
When he is satisfied that he knows what the scriptwriter was trying to 'say' he considers the FRAMING of each shot and how best to convey the story. 
It is also important that everyone involved with the production speaks the same (filmic) language:
Here are abbreviations for shot types.




There are reasons to use different shot types.
A close up is used to show the audience the facial expression of the character when that is required.


An EXTREME CLOSE UP can be used to point out a single feature of something to the audience, effective but not used too often as is isn't natural to be this close to something.


A MID SHOT is taken from a camera at a medium distance. When depicting a character in mid shots, the subject is shot from the waist upwards. This type of shot clearly shows a character and gives an overall context to the shot/scene. The audience can see the facial expression as well as the BODY LANGUAGE.



A GROUP SHOT can show the dynamics between a group of people and their body language.


A WIDE SHOT shows the audience a character's body language as well as the setting they are in.


In order to show the audience the world that the film is set in, a useful device is THE ESTABLISHING SHOT.



To draw the audiences attention to something specific you can indicate a TRACK IN or a TRACK OUT.


If you want the audience to move with the character(s) you can indicate a pan.


 Task 1: 

 Work in pairs to identify shot types and the intended effect.

Submit one printed document with both names on.





Storyboards are the first VISUALISATION of the script, where words become pictures.
They are the blueprint for the film and all the subsequent departments will refer to it benefitting CONTINUITY.


Some storyboards are very detailed but a storyboard artist does not have to be a brilliant draughtsman. It is important though, that the message put down in the script is clearly described visually. This is why we spend so much time on the script.


Some storyboards, such as this from the feature film THE MATRIX, have been so good that they have helped to raise funding to get the film produced.


Comic book artists often make good storyboard artists because they have a good knowledge of things like body language. Thinking in terms of silhouette is always helpful when storyboarding.
This page was drawn by the comic artist WILL EISNER.


An important rule of storyboarding is the 180 degree rule. This is to do with placement of cameras. In animation there aren't actually any cameras but the rule should be followed when storyboarding nonetheless. This stops the audience becoming disorientated.


For example; what would happen if wee cut from camera A to camera F?


Here is a plan view of the TRIANGULAR SET UP:


When designing a sequence consisting of two people having a conversation, the OTS can be effective.



A new line of action can be created when another character enters the scene, the board artist can also cut away to a shot of something else in order to change the line of action.


Look at these different shot types and the placement of the characters; try to figure out what is happening in the scene, don't forget to consider the body language and facial expression.







Setting up shots consisting of three or more people is a bit tricky but the line of action or 180 degree rule should still be considered.








    


      

Storyboarding

This scene from Leon The Professional breaks the 180 degree rule. Why?






This scene from Lord of the Rings breaks the 180 degree rule. Why?



 



These are the storyboard panels you will use for your animation pre production there are spaces for ACTION, DIALOGUE and any other NOTES.
Number all pages (top right)
Number all scenes (Sc:)
Indicate the BG (background number) you should re-use these throughout the film so keep going back over your board.



Thursday, 5 June 2014

Graphic Novel Creation

Some comic strip rules
           
There are a few different ways to approach writing and drawing a comic. In the end product we have a combination of the written word or text and the visuals or drawings.
You should develop your script along with your characters and backgrounds.
Then put all the action down in the panels.

This is what a comic book script looks like:
It’s divided in to pages then panels.



Under each panel heading there is the Narrative section which is the content for the top of the panel and usually tells the reader the time of day or the location. Often says “Meanwhile”

The Dialogue comes next, each character’s name is in capitals and the actual dialogue is in inverted comas.

The last section is called Scene; this describes what is happening for the artist.

All this stuff is information communicated between the writer and the artist. They have to work closely, it’s a team effort.

This flow chart shows the thinking process and the steps in development from the script to the pencil stage ready for inking or clean up.


Opinions differ, Stan Lee who invented Spiderman never drew the comic and Steve Ditko the artist who drew the original Spiderman claims that he is the creator. It caused a lot of trouble.
I think the artist should own the rights, he has the option to take dialogue or text out of the script if it helps the end product as you can see by this example of omission of text.



Some terminology:
panel- box which contains a given scene.
border- the outline of a panel
gutters- the space in between the panels.
tier- a row of panels (left to right) on a page.

Task 1: Create a storyboard with the following questions on and save it as Comic 1_(Your Name)


Name:


What is your story about?


Where is your story set? (Place, time, circumstances.)


What does the protagonist want?


What lesson does the protagonist learn at the end?


Who are the main characters?


Protagonist: Name, age, gender, type of character.



Antagonist: Name, age, gender, type of character.



What does the antagonist do to cause problems for the protagonist?

What style do you suggest for your comic?
Collage, drawn, photocomic, Manga.



Research the work of Raymond Briggs

Research the work of Dave McKean

Research the photo comic work of Colin Whittlow

http://drawerdrawer.blogspot.co.uk/2005/04/colin-whitlow-new-art-across-bridge.html

In the creation of a successful panel, one of the most important aspects is body language.
Work out the best solution using silhouettes the way Will Eisner did in these examples.



Scripting for comics


Planning for comics


Do we need the text?